<?xml version="1.0"?>
<rss version="2.0"><channel><title>whats going on in FOG 11-01-26</title><link>https://forbiddenoblivion.ca/blog/1-whats-going-on-in-fog-11-01-26/</link><description><![CDATA[<p>Dev updates <br>community updates<br>News<br>Info!</p>]]></description><language>en</language><item><title>Trader chernarus 0.01 nightly</title><link>https://forbiddenoblivion.ca/entry/1-trader-chernarus-001-nightly/</link><description><![CDATA[<h2>Nightly Patch: We Have Once Again Entered the Config Files</h2><p><strong>Good evening, survivors.</strong></p><p>Someone opened the server configs.</p><p>Things were found.<br>Things were questioned.<br>Things were deleted.</p><p><strong>backend cleanup and testing pass</strong></p><p><img src="https://media4.giphy.com/media/v1.Y2lkPWZlYzc5MTMybTc5bmsxcGY2YjI3N2Z1d3Zra2xoaDQxazVzc3phMzgxYnY3ZW5ibSZlcD12MV9naWZzX3NlYXJjaCZjdD1n/fYerHcsz5eZdP7xbTA/200.gif" alt="Black And White Technology GIF by Alex Boya" title="Black And White Technology GIF by Alex Boya" class="ipsRichText__align--block" loading="lazy"></p><p></p><h2>Tonight’s Victims</h2><p>Tonight we’ve been working through:</p><ul><li><p>Old and duplicated trader entries</p></li><li><p>Missing Expansion Market categories</p></li><li><p>Leftovers from removed mods</p></li><li><p>MBM content that has overstayed its welcome</p></li><li><p>Trader configuration problems</p></li><li><p>Terje configuration issues</p></li><li><p>Economy inconsistencies</p></li><li><p>XML that apparently had <strong>strong opinions</strong> about how coordinates should be written</p></li></ul><h2>Terje Has Returned From the Dead</h2><p>After entirely too much fighting with XML formatting, <strong>Terje is loading properly again.</strong></p><p>That means we can finally start experimenting properly with:</p><ul><li><p>Radiation zones</p></li><li><p>Psionic areas</p></li><li><p>Skill and XP modifier areas</p></li><li><p>Hunting and fishing focused regions</p></li><li><p>More location-based gameplay as testing continues</p></li></ul><p>The important part is that we now have a working base to build from instead of fighting the configuration every five minutes.</p><h2>Trader &amp; Market Cleanup</h2><p>The Expansion Market has also been getting a serious cleanup.</p><p><strong>Duplicates → Missing Categories → Old Mod References → Broken Trader Mappings → Obsolete Content</strong></p><p>There is still more testing to do, but we’re finally getting the market back into a state where we can work on the actual trader experience instead of playing configuration whack-a-mole.</p><p><img src="https://media4.giphy.com/media/v1.Y2lkPWZlYzc5MTMyNXd2OGszNnY5MzZ2Z3hmNzVxcnR5Y3AzN3NqN29vZmt4bmdmemhmMCZlcD12MV9naWZzX3NlYXJjaCZjdD1n/ebITvSXYKNvRm/200.gif" alt="Cat Playing GIF" title="Cat Playing GIF" class="ipsRichText__align--block" loading="lazy"></p><h1>NIGHTLY BUILD WARNING</h1><p><img src="https://media1.giphy.com/media/v1.Y2lkPWZlYzc5MTMyMzgyYTJrcGIzZWU0azlsZnoyc25jbm1zY2Q1MTc4Yzljd2V3OTExbSZlcD12MV9naWZzX3NlYXJjaCZjdD1n/NTur7XlVDUdqM/200.gif" alt="This Is Fine GIF" title="This Is Fine GIF" class="ipsRichText__align--block" loading="lazy"></p><p><strong>TONIGHT’S BUILD IS A TESTING BUILD.</strong></p><p>Some of these systems are actively being rebuilt and tested. Expect that something, somewhere, may decide not to cooperate.</p><p>You may encounter:</p><ul><li><p>Missing items</p></li><li><p>Incorrect trader prices</p></li><li><p>Trader weirdness</p></li><li><p>Strange loot or economy behavior</p></li><li><p>Features changing between restarts</p></li><li><p>Something completely unrelated breaking because apparently that is how DayZ works</p></li></ul><h2>Found Something Broken?</h2><p><strong>Please report it.</strong></p><p>Tell us:</p><ul><li><p>What happened</p></li><li><p>Where it happened</p></li><li><p>What item or system was involved</p></li><li><p>What you expected to happen</p></li></ul><p><strong>Screenshots help a lot.</strong></p><p>We’re actively testing this build, so reports during the nightly patch help us find problems that don't show themselves until people actually get onto the server and start breaking things.</p><h2>What Comes Next?</h2><p>Once this cleanup pass is finished, we can start doing the fun part again.</p><p>The next phase is making sure the mods and items we <strong>actually use</strong> are correctly represented throughout the loot economy and trader system.</p><p>Then we can put more time into:</p><p><strong>Traders → Loot → Terje → Events → New Content</strong></p><p>No more dragging piles of ancient configuration along for the ride.</p><h1>Tonight We Clean. Then We Build.</h1><p>Thanks to everyone who jumps in and helps us test these nightly builds.</p><p>If tonight goes perfectly, wonderful.</p><p>If not...</p><p><strong>We’ll find out what broke next.</strong></p>]]></description><guid isPermaLink="false">1</guid><pubDate>Fri, 30 Oct 2026 00:04:51 +0000</pubDate></item></channel></rss>
